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Hoorah – the Industry responds to battery life problem…

At last, here is some response to the biggest issue that I find when talking to people about their mobile service: the battery life of their phone – but does it go far enough?

Wireless Charging

Start Up Advice

ffwd-logoYesterday I returned for an afternoon of mentoring on the first day of the new FFWD London Pre-Accelerator cohort.

Here are six themes that recurred:

1). Where is it you personally are trying to go?
I asked a number of founders where they actually wanted to go with their product – what was their personal vision? Some were after an exit and others wanted to be the CEOs of their business seeing their roadmap through to highly profitable businesses.

The responses were interesting in that not many had considered this question and once we played out the various answers, the relevance of asking the question early on became apparent. For example, take a business offering software packages to automate accounting processes: If they were building to sell out to one of the big four, they are more likely to focus their product set and proposition to client and personnel within those large organisations. If they were to be a self-managed independent business, they might be more likely to adopt a licence fee business model that caters for smaller sized firms and even to consider targeting the end clients / companies who employ the accountants, with offers that could reduce their accounting fees.

2. The Gift of a Physical Offering in a Digital Space
If your offering has a physical element to it there are a whole range of opportunities open for you to engage with and market to your end customer. Example: a “find a flatmate” business – why not set up a Meet Up group that invites those looking for flatmates to get together and meet each other? What a great way to find out what questions they ask each other – informing the questions you are going to build in to your online / mobile form. You will also be able to spot trends that help you to identify your market segments – as an example, perhaps this is very attractive to females of a particular age and situation?

It is interesting to draw a parallel with Match.com, who started fully online and have now integrated physical meetups and events to bolster their offering. As an ongoing strategy, having a physical element to your offering helps people to engage more deeply with your brand as they meet you, feel the atmosphere that you create and at the same time, help you to develop your offering. Win Win!

3. Understanding all the People in your Universe: People Centred Innovation
As we try to identify our target user and customer, we also come across different people that are in our scene / our “universe”. I tried out a quick exercise where some of the founders listed out the different groups of people that are in their universe. These are not necessarily customers or users, but potential collaborators, influencers and people in the value chain. Understanding all of these different people is incredibly useful. Profiling who is in your scene is an important piece of research – it can challenge what category you have put them in to – perhaps you discover new distribution channels or new end customers. This really can only be carried out in person. Look in to the eyes of people; feel their emotion; see their response; understand their motivation; then you can talk from a position of knowledge rather than assumption. I guarantee you will always find out something that you didn’t know.

Example: A discussion around the accounting landscape identified that a group initially thought of as potential customers could actually be a distribution channel.

4. Start on your Doorstep
The start up London scene is immense – with so many accelerators, courses, incubators and so on. If you are lucky enough to have a proposition where your target user is in this scene already, then it is somewhat of a gift – you are already on the inside! For example, the people that run the FFWD London programme are linked with a lot of the other players on the scene and no doubt have ways to get to the various co-ordinators of the many programmes and their databases. So, use it!

Another variation on this theme of doorstep starting with a fashion duo working on a new idea to offer affordable but high end dresses. They suspect their prime segment to be working women in their early 30s – many of whom you will find in this scene – a great place to start. An interesting follow on question came from this fashion duo – they knew that it was not a great idea to carry out early concept testing with their friends – although they are target market. The advice in this case is to ask friends and colleagues to introduce you to someone that fits their particular profile, so you are quite rightly more removed from the respondent.

5. Opening the Kimono
Creating an MVP is critical to getting your product out of the door. As we all know, it enables you to gather early feedback, create an early adopter base who will help co-design your future product and it starts your brand journey. I found myself encouraging some of the founders to be bolder in their brand vision. I think that it is good to sell a vision as long as you are not making promises to deliver particular functionality in specific timeframes.

Example: An App that enables restaurant go-ers to find out more about the menu is part of a broader vision to bring smaller restaurateurs the kind of analytics that are available to larger establishments, without the accompanying price tag. The business model is that the restaurant will be paying to be on the system. So why not sell them the broader vision; they are an early adopter of the first feature set and the intention is that they are in for the long haul journey.

Open the kimono – give them a flash of what you have – there is a strong marketing message associated with being the first in. Often benefits (usually price related) will follow for them in the longer term. Again, these early adopters will be the ones that inform your future product. Stay close to them. There is no harm with labelling your MVP – “BETA” is a known and accepted label for example – it means that there may well be clunks and a limited product set as this is an early stage of the product.

6. Don’t hide your Light under a Bushel
I met three founders who were building products based on their own insider-industry experience. With so much digital innovation out there, it is really important to show credibility and not be afraid to shout about it!

Example: One of the founders is 25 and is building an online training offering for entrepreneurs of “lifestyle” businesses. It sounded initially clichéd, with concepts like “gamification”. I boldly asked his age and what experience he had that qualified him to be coaching others. He went on to tell me (in a very modest way) how he had built up three successful offerings all profit-generating. I suggested that part of his elevator pitch would be to start with a bio of his top three successes (I don’t apologise for always thinking in threes!). Instant credibility. Not just another online training platform: a business built around sharing his personal experience.

Making the call on Usability fixes

Getting input from a wonderfully engaged audience!

A great question from the back!

We got in to one of my favourite discussions at one of my DIY User Research workshop at FFWD London.  I demonstrated how to run a number of different types of research and had the group practice for themselves.  One great question was around how diligent to be on fixing user experience glitches.

Years of research with the youth market has shown that they do not necessarily like to use products that are too “scripted” – at the extreme, experiences that have in-built tutorials. They tell me that half the fun of starting to use a new app or product is to work out how to use it. That is part of the “game” (their language). They enjoy learning how to use a product and are happy to find their own way around. So fixing every single little glitch might not be a good thing to do – crazy though it may sound.

Now having said all of that, I need to temper it

1) “Hygiene” processes need to be as simple and pain-free as possible. Examples of “hygiene” being registration, sign in, and most importantly, payment! Serious impact for your business if there are any issues here.

2) It does somewhat depend on the product and the segment. If you are a mobile banking app, people are using you for efficiency and convenience – and a glitchy experience is going to put people off and reduce their confidence – the last thing a bank needs. This is also a good example of where you need to think about the segment. My first point above is a younger user, but it would seem that older users, experiencing a banking app would not really find working it out “fun”. Annoying, more like.

3) The product could be SO worth it! My example here is Pinterest. I love Pinterest. It is really useful for me to discover and organise home decor images for my pending house move (fingers crossed!) and I love the convenience of being able to share my boards. There are lots of incidents where I feel that the product is not intuitive and where I am forced through tutorials for new features. But I love it – so useful – and honestly, my love is not diminished by these usability downers.

I love running these workshops – the conversations that flow, the light bulbs that go off and the questions that make me think. Please comment away on this post.

FAQs

These questions came up in a recent round of Drop in Surgeries that I held and I thought they may be useful to share.

1. How do you test an idea where you are creating a desire, rather than providing a solution to a problem? 

Firstly, you need to work out the user’s context: where are they / what are they doing at the point that your product becomes relevant to them.  When you think of it this way, you may realise that you are giving them a more efficient / more entertaining way to do something that they already do.

Next, you need to work out how you simulate the experience so that they understand what your product/service does. What level of prototype do you think that you need? Less is more. If you can get away with a paper prototype or even a storyboard of the experience, all the better. Do you really need to go as far as to create a beta of the product? Then you can follow the advice that I give on how to set up and interact with people to get valid and useful feedback. 

2. How do I work out what features to include in my product?

Think about who your target customers are. You should have a number of different personas that you are using to help you focus. I suggest no more than 5. Who are your core target segment? Do you have 1 or 2 that you can “bullseye”? If so, you can run feature prioritisation exercises with them. This works well in a group session where you can also test brand, look and feel.

So you ask them to make a list: “What do you think that this product should do?” Then you show them what the product does. Next you ask them to prioritise all the features on both lists and come up with one list of prioritised features (and not to prioritise anything that they do not care for). Run this individually first, then try and get the group to come up with one agreed list. It is the conversation that is really important for you to listen to. You can also ask the group where the line is between the “must haves” and “nice to haves”. 

If your product is already live and you have an active engaged base, you can run this exercise online, asking respondents to put features in order of importance to them and then offering a free text box for anything that is missed out. It is a slightly different result, as you cannot easily get them them to prioritise anything that is not already in your list, but very useful for getting user input to your feature roadmap, especially if you are trying to develop the customers that you already have. (Short answer!)

3. Will I really be able to run my own research as you suggest in the DIY workshops?

Well this is the challenge. The Princeton professor that trained me said I would never be able to do it. She said that I was too passionate about my product. I knew that being able to carry out research with customers direct was going to improve my performance as the product owner so I was very determined. I proved her wrong.

There are a number of core skills that you need to carry out effective user interactions; that include being able to put people at ease; being totally impartial and being able to listen. Not everybody can do it. If you can, then great. If you can’t then find someone else to do it for you. Don’t opt out all together. If you are trying to keep costs down, you may still be able to write the brief, just find someone else to run it for you. I have plenty of other tips on how to do as much as you can on a budget, but still get valuable input. Please get in touch if you want to know more.

Product Doctor Diagnoses – OTA 2012

Alex Craxton visits the Product Doctor Surgery

Here’s the report from this year’s Product Doctor Drop in Surgery at OTA 2012.

Another interesting range of products; from making a good old phone call, through to tracking housekeeping budget, m-health to enhanced status posting and finishing with around the world travel.

From what I saw in the surgeries, a few trends were certainly coming through:

  • incorporation of scanning technology
  • the continued growth of products to support social networking status posting
  • m-health becoming a reality
  • increased adoption of value added mobile services by the corporate market
  • revenue models from businesses rather than individual spend

Diagnosis hinged around some familiar threads –

Tom Hume drops in to talk shop

1). End User Validation– making sure that user insights are gathered at concept phase and continued user testing continues. The point, as always, is that this is not just usability testing, but testing that the overall concept you have.  Identifying user need and desire, supporting revenue models and product feature set all need to be validated before you go and build your product.

2). Ensure it is a Genuine End User – friends, family, established business contacts and friendly existing customers do not count – they don’t want to upset you.  Remember also, that you are not representative of an entire segment – building something on your own needs is not validation.

Please see “DIY User Engagement” for more guidance.

Paul Moutray gets medical

3). Revenue Modelling – Really think hard about where the pots of money are; this year there was more talk about collecting and providing customer information to brands and generating sales leads for brands.  In this climate and market, a product really has to be amazing for an end user to want to pay for it.

4). Know your competition – make sure you understand who is vying for your customer money or attention.  Think hard about what you think you are selling and question whether it is already being provided today.

5). Just because you can, doesn’t mean you should. Technology brings many new opportunities and there are some very clever developers out there, but please check out the commercial bases before you give up your job and start building a new product.

There are a couple of other points that struck me this year. I thought about how useful it could be for my patients to hear each others session. Some have experience in areas that others have not and that “share” could have been helpful.  Tying this together with some feedback last year that this felt more like “product therapy”, I am wondering about running group surgeries next year…

Nail your Launch Strategy at an early stage!

Last week I mentored 13 start ups in 2 days at Start Up Weekend Education London (#swel) and at Ignite100, where Katrina and I ran a Product Doctor Drop In Surgery for the teams in Newcastle.  One of the consistent themes was that teams were not thinking about their Launch Strategy early enough. If you read the below, you will see how important it is to do so and how it needs to be considered during the Product Development phase rather than aftewards.

Diagnosis: Your product feels like all things to all people
This can be a dangerous position as it is difficult to focus in a way that enables you to understand who your end users are. This distance between the product and its end users is likely to result in feature overload, lack of clarity in the product description, product positioning and launch plan which will ultimately limit your success.

Feature overload increases your time to market. The more features, the longer the product development time, the longer the testing time is and the longer the fix period. It also adds time to future development time as regression testing takes longer.

Lack of clarity in the product description, product positioning and launch plan may not “speak” to end users in their language as you don’t know what language they speak. If they don’t feel targeted it will be more difficult to get them interested in your product.

Then the million dollar question: “How are you going to drive traffic to your site?” If you don’t know who you are targeting, how can you possibly work out how to drive traffic?  Of course everyone talks about the industry press and blogs – but will this reach your target group?

Treatment:
Be really good in one area first. Consider organising your product roadmap around product launches to different sectors / areas, each backed up with a tailored feature set.

Work closely with your end user target segment to not only establish the feature set but also develop ideas for product positioning and launch tactics.

For your initial launch, select an industry sector / area that you have some connection to already. Either you have worked within it, or you already have contacts who you can get close to, giving you access to end users to engage in the ways described above throughout the development process.

You can show your product feature list to users (worded in user-friendly language of course) and have them put the features in order of desirability. Ask them not to rate any features that they are not interested in.  You should see some consensus forming quickly as long as you have defined your target segment well. You can also get them to indicate where the features are a hygiene factor (they just must be there) vs something that feels it is different to the competition. Note that it is not who you think your competition is, but who your users think your competition is.

Cross tab this feature list against a scale of how easy / difficult the product is to deliver (Scrum processes involving points to show this is advised). Cross tab this further with some benchmarking and make sure that the sector / area you choose does not already have a popular solution. Ensure that you work with end users to establish where any competitors are strong and weak. Establish your product feature set and positioning around these insights.

For more tips on “DIY User Engagement”, see my previous blogpost.

DIY User Engagement

Me, Katrina Damianou and one of our patients: Ketan Majmudar at the Product Doctor Surgery, OTA 2011. Photo courtesy of the fabulous Paul Clarke - paulclarke.com

This year at Over the Air in Bletchley Park, Katrina and I set up a Product Doctor Drop in Surgery offering 25 minute complimentary sessions. On a scorching couple of days, we set up outside and were happy to have a continual stream of patients, including the wonderful @Documentally and @Bookmeister.

Listening carefully, as we always preach, we are considering next year calling it “Product Therapy” as the sessions seemed to have a cathartic effect!

Rather than blogging a long post, here are the contents and the full paper is available for download below.

  1. It is never too early (or too late) to engage end users
  2. What do you show users?
  3. How to find your end users
  4. Can you have the conversation with end users?
  5. How to begin the conversation
  6. Write a test script
  7. “I can’t explain what my product does”
  8. Showing a prototype
  9. Testing for usability
  10. Keep checking back with users as you develop and improve each new feature
  11. Build and test your product before developing your brand
  12. Be honest with yourself as to why you are developing the App
I hope you find this useful and as always, please do get in touch or leave comments below.

Creating learning opportunities for young people through user centred design

I was invited to speak about Designing Products & Propositions for the Youth Market by Luke Mitchell of Reach Students at “Youth Marketing Stategy 2011″.

There was an interesting mix of speakers covering the youth market from a number of different perspectives; ranging from insights, marketing and creative agencies, community management and viral marketing to universities and graduate recruiters. This was a great place to share my insights about the youth market and to encourage all these players in the youth space to create learning opportunities for young people through their projects.

Here is the presentation that I gave. It gives many examples of how I have engaged young people in the design of youth products and the value that created for the producers.

Here are some further highlights from the day:

Understanding Youth Tribes – a new way to look at youth segmentation
This visual was created by a teenage boy who was asked to describe his local neighbourhood.  This was shown by Neil Taylor & Joe Beck from Channel 4.  This insight inspired their UK Tribes research on youth segmentation, insights and motivations and is definitely worth a read.
Here are the main tribes that they went on to identify through further interviews with young people.

Educational Institutions

Brunel University showed how social media can be used in educational institutions.  They had run focus groups to get some initial insights.  Great opportunity here for one of my pleas… run co-design sessions with students and the project team.  Start by sharing the intended business objectives and benefits. Move on to exploring and identifying the user benefits with the students and then to brainstorming user stories (Scrum reference) as you go.  “As a user I would like to ….. so that …”  Then co-design the user experience of products, systems and processes together.

For me, traditional “focus groups” are often not focussed enough.

  • The participants feel like the fish being watched in the bowl so are often not natural in their behaviour.  Smash down those viewing gallery windows and get the client in the room!
  • Participants feel that the researcher is wanting a particular answer and the session will often become a “guess the right answer” game.
  • Before going to research, the researcher / client will usually have done quite a lot of work designing the proposition based on assumed user needs – so save time and get in with the user early on to test any assumptions from the start.
  • Often clients will take the output of a focus group and months later, they may return and test out their solutions.  No! Keep going back – preferably every 2 weeks, within a scrum structure, and get users to sign off what has been developed as you go. Again, this will save time, money and effort.

Helen Pennack, Head of Marketing & Communications,  University of Leicester is an award-winning marketer who has been developing a portal and integrated social media marketing plan to both attract potential students and provide support to existing students at Leicester University.  She heavily engaged end users in the design and the community management of the portal. Another one that is worth a look and another way to help young people develop their real life skills and CV build as they go.

Not going to Uni!

Spencer Mehlman of notgoingtouni.co.uk provided a particularly refreshing and pragmatic alternative view to graduating and not finding a job.  Here is the leading paragraph from their website which says it all: “…So you’re thinking about not going to uni. Congratulations! You’ve just proved that you’re not afraid to think differently. Contrary to what the masses may say, university isn’t the only path to success. From apprenticeships to debt-free learning, there are literally thousands of other opportunities out there…”

Do Students Matter in Youth Marketing?

Ben Marks and Melanie Cohen of Opinion Panel gave some good reasons to engage students:

1. It is a population that’s large enough to matter

2. They are enthusiastic early adopters who take products viral

3. Student trends have always lead the way

4. Today’s students are tomorrow’s wealthy citizens and opinion leaders

Opinion Panel run online real-time moderated focus groups. The benefits of this method are that groups can be run with users from different locations and that many insights come from the conversation between users rather than those between moderator and respondent.  Trick here is to make sure that this is an appropriate method for the key questions that you have.  A good researcher will gain a huge amount of insight by looking in to the respondents’ eyes – some questions will always need to be face to face.

James Eder from Studentbeans.com gave a very engaging talk on how they have the largest student subscriber base in the UK for research through their special discounts and offers incentives. They work with many brands to solicit student opinion.  Again, this is online.

And for a great finish…

Get Tom Scott to speak at your event – I cannot think of anyone that could help your event finish on such a big high. Google him for examples of his viral successes. Importantly, he encourages us to try lots of different approaches, not to settle on one. This way we have more chance of succeeding.

All in all this was a good conference and I hope that Luke does another one!  As with all conferences, not all the sessions were useful for everyone as it was quite diverse around the sector, but there certainly are possibilities for them all to create real life learning experiences for young people and I hope that they do.


Please start with the User Need!

Last week I went to App Circus in London, sponsored by Nuance (@AlexCraxton was there) and BlueVia (@jamesparton and @bookmeister), to hear developers pitch their Apps for the chance to win a slot to be nominated for the 2012 Mobile Premier Awards at Mobile World Congress 2012.

I have seen many Apps pitched and it always bemuses me quite how many do not start with or even include proof of the user need; be that the pain point that they are addressing and / or a way to significantly improve the user experience of something that they already do.

The winner of this round was Masabi – “The ticket machine in your pocket” where “…UK rail travellers can now check train times and book tickets from almost any mobile phone – no complex sign-up required…”  I have seen the effervescent Ben Whitaker (@Benmasabi – Founder), present this product before and he is enjoying some well deserved success as the product is now live with many rail operators in a number of different countries.  Masabi addresses a real user need, vastly improving the user experience of buying train tickets, who no longer need to stand in line, and in turn providing brownie points to the rail operators that have signed up.  Listen to Ben and how he starts with the user need, and how lively this crowd was (after a few beers as the marvellous @Jorabin pointed out to me!)

Conclusion is to make sure that you are addressing a real user need as you develop your clever Apps.  If you are going to pitch your App, start with your user insights. If you don’t have user insights, go get them!  You can read more in an earlier post on this blog: Advice for Developers from my Product Doctor Drop In Surgery, OTA 2010.

Product Doctor has a number of innovative formats to help bring user insights to your business, product, conference or event.  Please feel free to contact me for more information. 

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